

My favorite idea so far is a charge character that has a "charge meter," the longer the charge, the stronger the move.


I'm currently trying to make every character have a unique factor, as my main inspiration is from ArcSys games. And as an incentive to promote aggressive play, there will be a "momentum" meter that increases when opponents attack each other, when this momentum meter is full, either player can do their "Danger move" a super move that's power is reliant on how much meter the player has( A full meter makes a danger move instant kill) A danger move will be unblockable, sort of like a Raging Demon. Planned mechanics include rolls, dodges and parries on the defensive side. My play style inspiration is akin to Arc System games, especially P4a and BBCS. You want the rundown, I have notes for days:
